From the Broader Context of Runescape Content

While I agree with this principle, the problem is that we simply wind up with outfits that should be available from ingame sources being given from MTX instead.

 

While I agree with this principle, the problem is that we simply wind up with outfits that should be available from ingame sources being given from MTX instead. Things like this shadow gem Virtus armour, the Desert Treasure character outfits, Elven armour collections, Nomad's outfit. These all fit in RS Gold  lore-wise, however they also could consequently have been awarded as benefits in the associated ingame content rather. I would've loved to see a followup mini quest that would've given the desert treasure armour to you. Instead I'm stuck opening my chests that were free to receive a decorative item I would've paid money for in the least. And then I can not use them overrides till I get one complete collection.

First of all, thanks for providing us your comments - reading through the comments there's a great deal of suggestions and ideas here. We are looking at our cosmetics offerings and the purpose is to be exactly where you indicate - where thematically they make sense from the broader context of RuneScape content, historical or current. If anybody has some hints, please list them below and I'll pass them on the group.

Accessories, please! Time-limited occasions (such as stamp cards, e.g. Faceless Assassins event) and Yak-Track makeup are amazing for those who missed the chance to make them initially. For the love of Guthix can you tell what makes the outfits to stop being lazy with the physical versions? The prime ensemble that is twitch is a complete joke.

Thanks so much for passing this onto the Runescape 2007 Gold group, JD! Personally, I would delight in seeing things like: Stylized interpretations retro-themed makeup. For reference, consider the Artisan Mage, Ranged, and Melee statues from the Clan Citadel. (The armour, cloaks, and weapons on such models appear incredible.) I would also venture to incorporate the design themes of Dungeoneering and Conquest for how armour and robes should adorn the participant version. A mix of simple (~2010) and complicated (modern) cosmetics that appeal to various tastes.

 

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